> The best way to address these problems is to avoid inheriting the legacy of C or C++ directly, and instead start with solid language foundations like a modern generics system, modular code organization, and consistent, simple syntax.
That last part seems to imply that the authors don't consider C++ syntax to be a good foundation for a modern successor language, so they chose to change it. As to why change it in a Rust-like direction I'd imagine that it's both because it's what fashionable at the time and possibly to attract people who are already familiar with that style.
I'm curious, what is a "credible" news source these days?
I don't think any of the major news networks have much credibility any more, it's just that some may seem better than others simply because they align more with your particular personal opinions and biases.
I think that is not true in the EU at least. There are many credible news sources in the Northern European countries, that I follow, and they have different political leanings.
Unfortunately, in the United States all of our major news outlets are extremely biased and have been caught red-handed manipulating or outright lying about the news.
The only approach I've found is to consume a few news sources through the lens of their known biases in an attempt to get something resembling the whole picture.
Some people have already mentioned several problems with the article, but there's a thing that's not really discussed that I'd like to know more about: how many of the people on the "creation" side of the Long Tail i.e. the movie makers, the musicians, the writers, are actually making a living out of finding their own small niche? I have to imagine there can't be that many.
I think the crux of the matter is, how many creators were making a living before? Also not that many. We're comparing one business model that was broken (for the vast majority of creators) to another that is also broken.
It seems abundantly clear to me that there are way more TV shows and music acts with global audience than there were before. This doesn't mean they make a decent living.
And of course, don't forget "The Painting Goblin", in which you make an inescapeable, fully equipped basement home and lock one of your sims in there. Then you force them to get _extremely_ good at painting, such that one of their paintings can sell for thousands and comfortably support the rest of your sims family, who never have to work a day in their lives.
I also partook in this, except with lots of "goblins". I forced them to live in a house locked away from the outside world with plenty of canvasses in the house, and plenty of things to do that weren't painting (indoor pool).
The specialty rule is that there weren't enough beds, so I tried to get them all into relationships so they would share beds with minimal interaction. If they didn't, then some would pass out on the floor.
They all lived a life of luxury with how much money they printed.
Sometimes I wonder how much time humanity as a species has collectively spent first inventing and then trying to solve the problem of "making a website".
If it weren't websites it would have been native apps.
Microsoft alone has made more proprietary native app frameworks for Windows in the last 15 than hipster Javascript developers had to learn new frameworks for work.