State fee is 265 € now in Estonia. But the tax system is cool [1] and admin is a breeze (if your passport colour is right and you can get e-residency – not a problem for any EU/EEA citizen, obviously).
Here in Portugal the legal requirement is 1€ for an LLC (lda) and it took me a few hundred euros in fees only, all in morning to take care of everything.
Electricity and logistics solve the heating just as well. You can use the same device if you want to. Heat pump is just an AC run in reverse, literally all you need is a little valve to reverse the flow.
They work just fine until -25C or so. (COP around 3). After they they still do work you just fine but work effectively as resistive heaters as you approach COP of 1.
Obviously you need a model they is made for which winters but people use them all over Finland including Lapland without any issues. If you want to save some money on the coldest days you burn some wood in the oven/fireplace if you have one.
edit: heat pumps (both air and ground) have been very popular in the nordics for quite some time now. One big reason is that we have cheap electricity and very expensive oil/gas. Lately also municipal level central heating networks have been slowly moving to heat pumps as their source of heat.
Very normal. Here in Europe (well nordics at least) pretty much all the capacity of any wind farm is already sold before construction begins. The PPA (power purchasing agreement) is usually pretty much required to get the loan/funding anyway.
Basically most projects start with the wind company using its own money to find a site and get it approved and then they go and try to find someone to sell the electricity to at a fixed rate before construction begins as selling directly to the spot market has way too much risk for the banks to give loans.
Not sure how different it is in Central Europe with solar as there isn’t much solar up here in the north (just doesn’t make much sense as during the 3 to 4 months in the winter when electricity price is at the yearly maximum you produce effectively nothing)
I purchased an iPhone 15 a few months ago and ended up making this discovery myself. CarPlay would refuse to launch unless I enabled Siri. I didn't do any of the Siri setup, or anything but the app would hard refuse to launch unless I went and toggled on Siri. Maybe that's different depending on your make/model, or the specific infotainment system in your car, but in my '21 Kia Forte, Siri is a very hard requirement.
Valve doesn’t do kernel level anti cheat on Windows either. Those are the actual roadblocks.
Userland anti cheats can work (and do) on Linux if the developers want to. Most of the third party ones the developer buys/licenses already do.
But reality is that only the kernel level ones seem to work to some extent. Difference in the amount cheating between counter strike and valorant is just massive (both free to play games)
Yeah, user-space anti-cheats just aren't as effective. We need kernel-level anti-cheats on Linux, and more. I understand these are considered invasive, but people care FAR more about cheaters than they do the extremely remote possibility of a zero-day exploit.
Looking at someone cheating in a replay, it's pretty obvious the majority of the time. To me, this signals that this could be a problem that can be solved by a combination of analytics to filter out statisticaly outliers + AI. This is something Valve dabbled with before (and since) the boom in AI [0], dubbed as VACNET and VAC-LIVE. Kernel access becoming the norm is not something we should be cheering for imo.
I'm more sceptical about inference based detection methods because as they improve (using AI), so too will the cheater's ability to fake human movement. It will be trained on real humans and mimic how real humans play - just at the very high end of the range of skill and ability. Developers will be loathe to ban "good" players just because they're good.
If cheaters were capped to mimicking good players, that's already an incredible win over the status quo. The players that are walling (as an example), are playing with more information than they should and this should always be detectable with enough observation, especially in terms of them displaying super-human reaction times and being pre-positioned to their advantage... so I'm not quite as pessimistic as you are about this not having good returns.
I'm sure there's a reason why they don't, but I wonder why games don't try implementing honey pots, like rendering a fake player behind a wall and automatically banning if a player's crosshair snaps onto them, etc.
It's true that it would be an improvement. I should not let perfect be the enemy of good. Your honey pot ideal is one of many solid ways to detect cheaters. Developers appear more interested in selling copies than they are ensuring players have a good time. Perhaps the motivation is more aligned in subscription games, where they care about the recurring revenue.
In Finland forming a non listed stock company is 240€ in fees without any requirement for capital/assets.
I think Estonia is even cheaper.
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