I have no problem with creative destruction, elevator operators died out for a reason. If there was a group of people who rejected automatic elevators for some reason, it stands to reason there would be a company to snatch up that market. (case in point: no-touch Shabbat elevators for Orthodox Jews)
Good point, and one I've thought about a lot. Right now, I think we're at a stage in the hype cycle where, for the overwhelming majority of founders, appealing to AI hype is much easier than lying to appeal to anti-AI sentiment. If and when this changes, it might manifest as an incentive for companies to be transparent with their source code (either fully open-source or at least "source available" or auditable).
Thanks for the perspective! I tend to consult ChatGPT with high-level queries as a replacement for Google, and I get a lot of mileage out of combining that with plenty of good old documentation-reading.
Since the release of GPT, I have found that the hassle of efficiently using keywords to search for hidden information on Google has been replaced by GPT search. AI should become a powerful assistant, but we cannot give up our own abilities.
Fair point about game development. I'm definitely looking more towards creative tools (like music production apps) because making a game engine is just a Herculean task. I've found that velocity is good (i.e. one meaningful feature every day or two) in the early stages of building for the web without AI.
The Trevor Project (LGBTQ support/suicide prevention site) has the same thing, triggered by a hotkey (press ESC three times). https://www.thetrevorproject.org/
I've been working on a music-making website since late spring. This is my first real frontend project, and I'm writing it in pure Rust using Leptos (so far, haven't had to write a single line of JavaScript!)
Most of my work so far has been on the actual music-making interface, but I'm beginning work on the backend now. I've only worked with Django before (for a school project at Georgia Tech), so I'll be deep in the `sqlx` documentation for a while.
There's no manual, so use at your own risk (it's similar to tracker programs like FastTracker and OpenMPT): https://mondobe.com/tracker
Fellow yellow jacket here!
This is great start, I'd love to see mondobe evolve into something like cursor for music production. I've done music making on DAWs like fl studio and i wish if we could reduce some friction there for users
Very neat! I'd love a feature where I can share my score with a link to the website (although it's possible there already is one and I just missed it).
No, you didn't miss it. I will implement that either today or tomorrow. If you don't mind to answer: do you have any other feedback? Is the win criteria of ±10% good? Or should it be loosened up to ±25%?
I think the win criteria is good. I would think about automatically showing the "How to Play" screen on a user's first visit so that they are aware of the criteria.
I'm getting into frontend web development with Rust by making a tracker [1] (not the advertising kind, rather a type of music-making app that was popular with chiptune artists in the '90s).
This is my first time doing anything with frontend more complex than an image carousel, and I have occasionally felt that I'm in over my head with things like multithreading and audio playback, but it's immensely satisfying seeing the app come together.
I am extremely impressed by the Leptos framework [2], and I'm thrilled that I haven't had to write a single line of JS, even when doing DOM interactions or communicating with web workers.
Once I polish up the tracker frontend, I'd like to add a backend and potentially try to release it as a paid app.
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