I can just imagine the conversation when they came up with that:
Boss: we need to transmit 1 bit of information indicating pressure loss from a spinning rotor blade to the main body of the helicopter. The blade spins too fast for electronics to work properly.
Engineer: What if we make the blades radioactive when they depressurize, then point a Geiger counter at them to detect if that happens.
Boss: ... where did you say you got your degree from?
I think it's the "so elegant" part that's wrong. It's not still being used today because it's so elegant. It's still being used today because the old helicopters haven't replaced it.
I think elegance has to do with the technology of the time. Some clever design that is cheaper/better than you would otherwise think possible given the era. There are probably many elegant aspects to Roman aqueduct engineering, but they would still get replaced with modern materials during a retrofit.
The puzzle pages also give pretty strong AI vibes to me. I think it just reminds me what I've gotten from Claude when I let it decide on design.
Some of the specifics that come to mind:
- the use of emojis instead of icons
- the text content largely sounds like it's written by Claude. This is a big one and it's everywhere: the names of the games, the descriptions, the status texts, basically every single piece of text that I've read.
- the fact that text is being used for some things at all feels a bit Claude-y, like the "Today's result: pending" status or "Vibes are perfected. Well done."
- a lot of the color scheme feels AI somehow. It's interesting, because it's not like the colors are wrong or anything, they somehow just feel like "default" LLM colors
Yeah it's definitely a mix of AI and me haha. The names, color schemes, and status texts are good callouts. The emojis I actually introduced to start to have a theme across games, though I didn't put them in the org chart game. A lot of the copy was written by AI, and then I didn't like the output and changed it.
I appreciate the feedback that it felt off. That's what matters in the end. Thanks for the taking the time to share this.
Does anyone have more context on how this would be used? Is this like an alternative to using a midi keyboard to control synths? Is the appeal of it that it is small and meant to be played one handed while your other hand does something else?
There are lots of pedals these days that are designed as performance instruments in their own right. Check out the Erica Synths Nightverb; it's all chonky knobs and it doesn't even have stomp switches. You'd never put it on your floor.
Storm Summoner takes a pedal with lots of parameters [that would normally be set-and-go] and gives it that missing live performance UX. Singers in particular could use the sensors to modulate their voices.
What excites me is the flag-based system described in the review video at 11:45. You can set up stuff to happen (launch an LFO?) in response to other things that happen, like a value crossing a threshold. That takes it out of the realm of a dumb controller, and we already have enough dumb controllers.
You configure a preset, then touch to change presets while playing instead of kneeling down. Its like a remote control for MIDI effects pedals. Probably more useful if you have complicated live setup with a long setlist filled with a lot of effects.
They've had a preview version of this available as ts-go for a while now, and I've been really happy using it on my projects. I just installed it and changed "tsc" to "tsgo" in a couple places and it just worked. I don't remember exact numbers, but I think an approximately 10x speed up is a reasonable estimate for my build times. They went from noticable-but-not-bad to imperceptibly-fast.
I'm looking not only for better build times, but for lower memory usage - running few LSPs on a large TypeScript codebases currently takes a lot of RAM.
You could do some sort of adaptive quality where you spend time incrementally improving fidelity until your frame budget is up. In practice I think that might be trickier than it sounds, but I feel like theoretically there's something there that could get you the best graphics your rig can handle without dropping frames. I've been considering doing something like this when I've been building a game/engine lately.
There's only so high you can go because the game assets have a maximum quality. Maybe you'll be able to max out the 5090 but what about the next flagship GPU?
You're also likely not going to maximize all of bandwidth, compute, etc. because one of them will likely be your bottleneck. And it might be different depending on the GPU, too.
Most games are strictly scaled on resolution due to how deferred pipelines run. This is exactly the slider to max or not max everything on a gpu for games. The more pixels the more memory and the more compute.
If you're rendering at native resolution, which many PC gamers do, going higher isn't significantly better because it just helps with antialiasing via supersampling. There's no point rendering so much more pixels just because you can, that's just a waste of electricity.
People are saying that you can buy movies online, but I think they're missing the key point of putting lots of movies on massive discounts and promoting the movies that are currently discounted. Like sure you can buy basically any movie on Amazon or Apple's store or wherever, but I know that wherever I go, it's going to cost $4 to rent a movie, except every once in a while when it's on sale and I get it for $3, and buying it is going to be some higher amount that is almost certainly not worth it. When steam has sales, I might browse and buy quite a few games that I'm not gonna play right away. Or I buy things in bundles because it just seems like such a good deal. If movies were usually $10 to buy, but the Amazon store had a very visible section of movies that were $5 or less, but for a limited time, I'd be way more likely to buy multiple movies that I'm not intending to watch right now.
I just opened the Apple TV app on my phone and "$4.99 Essential Movies" is listed prominently just under the top charts and new releases. I'm not trying to be rude, but this whole thread has people just speculating on stuff with limited self-awareness. The reason you aren't building a big film library is probably because you aren't that passionate about films, it isn't because no one is providing you a list of cheap movies. It's all there already, you just had to open the app.
>I think the other thing is that there are a ton of free things for me to watch on various streaming platforms.
Yes, I think it's just people today have more options for entertainment. There are lots of people in this thread trying to rationalize their declining interest in movies as the failing of someone else with "there's no Steam for movies", "they don't make good original movies anymore", or "they don't hire talented people anymore" but that stuff is all happening and has been for a while. People just found other stuff to do with their time so they aren't seeking movies out as much anymore, but it's all out there if you put in a little effort to find it.
It seems like they know I have an iPhone with dark mode enabled, that I speak English, and that I'm in the USA (but wrong city wrong state). I am kinda unimpressed, I'm pretty sure they can get a lot more info than that.
Boss: we need to transmit 1 bit of information indicating pressure loss from a spinning rotor blade to the main body of the helicopter. The blade spins too fast for electronics to work properly.
Engineer: What if we make the blades radioactive when they depressurize, then point a Geiger counter at them to detect if that happens.
Boss: ... where did you say you got your degree from?
reply