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Alright, I’ll give helix a shot

It has to compete since 70% of Americans play them: https://variety.com/2026/gaming/news/americans-play-video-ga...


The burden of proof should be with the beholder. Must be so easy to scream AI when you don’t want to read an article.


You obviously haven't read it, because it is clunky garbage.

> 19.4 Pacing compiles after a failure

> A failed compile is not free of side effects on the shared compile service. A compile that fails restarts the service, which takes a few seconds to come back, and failures that keep arriving faster than the service can restart between them keep it from making progress, so unrelated compiles slow down until the failures stop. The effect is a function of how fast failures arrive, not how many occur: failures spaced out past the restart interval cause no degradation at all. On detecting a failed compile, wait at least one restart interval, roughly 15 seconds, before the next compile, so a burst of failures cannot accumulate. No hard failure-count cap is needed.

The whole document is less nutritious than a wonderbread miracle whip sandwich.


you forgot the bologna and iceberg lettuce


Personally I'm not in the habit of printing and eating articles I read, but in the unlikely event that I did I find it even less likely that I would be concerned with its' nutritional content. (/s)


Either ollama or omlx, both are pretty dang performant. Omlx lets you run Claude code locally though as long as you bootstrap it with the right model


Omlx is really nice, thanks for the recommendation!


Why would you need Omlx? For speed up?


Has extra KV cache on SSD, and lots more options to tweak. There's experimental TurboQuant and multi token prediction support.


Excellent work, I love Apple hardware integration outside of the ecosystem!


Because uv is still beta software and doesn’t conform to 100% of the PEPs currently available due to that being a lot of work


I thoroughly enjoy uv, having used poetry and requirements.txt prior, but it does come with its faults in a large codebase. Admittedly, I don’t know whether they re due to uv’s infancy, or PEP restrictions.

For example:

    1. uv sync should update by default (like poetry)
    2. uv lock revision and dependency resolver keep changing and it makes it hard to figure out if changes to our uv.lock are real or due to separate versions of uv among developers
    3. uv pre-release dependency rules should be able to be disabled with either a sys_marker or specific case like pinning a version
 
Some other pain points but I can’t remember them all at the top of my head..


OpenGL or Vulkan, you might be able to have some luck transpiling metal shaders to spirv-cross at a cursory look


Sometimes it is easiest to have an agent like Codex rewrite the shader instead...


Snap is another competitor in this space that has see-through displays via waveguides.


Also Viture, many people feel theirs are the best product, myself included.


I have Lenovo Legion Glasses 2 (https://www.lenovo.com/us/en/p/accessories-and-software/vr-h...). They look like regular aviator sunglasses.


You can say anything you want, yet you say nothing of importance


Exactly.

This person seems to have some serious issues :-)


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