Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

You are right about the prices. Expecting a $60 AAA console game for $5 is not going to happen. Free to play AAA games where you end up spending $1000 to do everything means players end up hating the game and paying for fewer games. The alternative is games with truly massive player bases like Minecraft or Fortnite, which isn't scalable either.


Nintendo seems to be doing quite well at this. Why would we not have the same expectation for Apple?


Because Nintendo only started being able to do this within the last year and even then only a few big AAA studios are really on board. AAA games on the switch are really limited to in house Nintendo based IP and Bethesda. There are a few others but not a ton. Notable exceptions include Epic with Fortnight but that's also on iOS so it doesn't really prove the point.

So really Nintendo isn't quite doing it yet. Said as an absolute lover of the switch.


Fair point, but their SDK is allowing indie developers to fast track access to the ecosystem and hardware.

If Apple had a snap on controller like the one we're seeing Microsoft leaking, it would be game over. A great controller with great support on a refreshed Apple iPad mini would clobber everything on the market and it wouldn't even be close.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: