The point about how AC implements a particular model of village life as a tableau of georgic calm sealed inside the bottle of a company town is well made.
We have plenty of games that implement the logic of capitalist or resource-driven economies; some grand strategy games (notably those from Paradox Entertainment, like Hearts of Iron and Stellaris allow players to pursue other development trees, from fascism to communism, though I don't know how robust the underlying economic simulations are and the simple-play mechanics of the game necessarily means all options are quasi-autocracies.
Is anyone aware of a game dedicated to exploring competing economic models,perhaps through agent-based simulation or some of the methods explored in the emerging concept of econophysics and statistical mechanics applied to money relationships - I think Dragalescu is the pathbreaking author in this area. https://link.springer.com/article/10.1140/epjst/e2016-60213-...
We have plenty of games that implement the logic of capitalist or resource-driven economies; some grand strategy games (notably those from Paradox Entertainment, like Hearts of Iron and Stellaris allow players to pursue other development trees, from fascism to communism, though I don't know how robust the underlying economic simulations are and the simple-play mechanics of the game necessarily means all options are quasi-autocracies.
Is anyone aware of a game dedicated to exploring competing economic models,perhaps through agent-based simulation or some of the methods explored in the emerging concept of econophysics and statistical mechanics applied to money relationships - I think Dragalescu is the pathbreaking author in this area. https://link.springer.com/article/10.1140/epjst/e2016-60213-...