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> The game serves as a deconstructive satire of social games

> The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. [...] A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks.

This doesn't really sound "successful" in the traditional sense.



> This doesn't really sound "successful" in the traditional sense.

I'm not sure the "traditional sense" of successful was what he was going for. However, it was successful, nevertheless.


Except that there's a direct line from Cow Clicker to Cookie Clicker and the entire idle games genre. Sure, this wasn't Bogost's intention, but it's hard to deny his influence here.




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