When I was a kid I had the top score in Galaga at my local arcade. I held the spot for months. Then one day I came in to find my score doubled by someone. The arcade owner told me that it was a guy who went around to each arcade and ran up the scores. Like a game playing gunslinger.
Now on the web any time I find a fun game and play it for awhile and improve, I come online to find that the high score has been run up by some aspieoverlord to unwinnable levels.
So how do game designers overcome that demotivating unwinnable high score phenomena?
Now on the web any time I find a fun game and play it for awhile and improve, I come online to find that the high score has been run up by some aspieoverlord to unwinnable levels.
So how do game designers overcome that demotivating unwinnable high score phenomena?