That's entirely fair, but you can tailor the licences to target the biggest freeloaders (prohibit hosting it as a cloud service, allow everything else) while letting everyone else use it without worrying about licensing.
That's the beautiful part - you can choose vastly different approaches with differing levels of freedom/openness, depending on your and your users' needs. A game is licenced quite differently than a library which is also licenced differently than a website. And they can all coexist:)
FWIW, I avoid using and contributing to projects with revenue-based licenses on principle - I hate bait-and-switches and folk who pull up ladders behind themselves. They will have to coexist with the forks with standard licenses.
That's the beautiful part - you can choose vastly different approaches with differing levels of freedom/openness, depending on your and your users' needs. A game is licenced quite differently than a library which is also licenced differently than a website. And they can all coexist:)