I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away.
The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. (https://en.wikipedia.org/wiki/Chain_World )
Subnautica has a somewhat related concept which is that at the end of the game you have the ability to send a single time capsule to the maps of new players. They contain text, a picture (taken with the in game camera), and a handful of items.
It's a cute little feature that allows you to send something helpful (or just amusing) to the next generation of players.
I got a little fish in my first capsule (along something useful that I can't remember, maybe a suit). I kept it the whole game, then passed it on in my own capsule. It's silly, but I still think about that fish.
Wait until you hear about PaperBooks. They're like a Kindle download except, once you finish reading one, you can give it to anyone else to read. And BookNotes are completely portable - anything you write in it stays with the PaperBook and can be read by any other person.
This reminds me of a scene in Parks and Recreation where a local fashionista in a small town is pitching the latest evolution of almond milk and oat milk....beef milk.
Reminds me when in school I had to do a presentation about ways to defend against malware. I showed a few software examples (among other things) and ended with "the most powerful anti-malware ever, compatible with every other anti-malware, adds a strong security layer to them, protects your passwords, prevents you from opening spam, from clicking unknown links, from replying to phishing, almost impossible to uninstall by a hacker, and lots of other powerful features: Common Sense™".
One of the other students came to me after class and said "hey, that last software seems really promising, but I never heard about it. What was it again?"
As the sort of absent-minded human who (no matter how much I learn) will always have a deep-seated irrational fear of being "that student", I must say: sick burn
The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. (https://en.wikipedia.org/wiki/Chain_World )