That's true, I remember using <hash_map> back in 2003 or so for something, but since then reverted back to just using <map> and the vanilla C++ stdlib which has always met my requirements and performance needs.
Though, nowadays, I sometimes find myself using tbb::concurrent_unordered_map and tbb::concurrent_hash_map, not to mention tbb::concurrent_queue.
Though, nowadays, I sometimes find myself using tbb::concurrent_unordered_map and tbb::concurrent_hash_map, not to mention tbb::concurrent_queue.