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> * paid for directly by the user

hahahahah. Games are steering further and further to this not being true. Where each player explicitly doesn't pay for it, and instead they contain an increasing series of dark patterns in order to steer players to fleece their money in a series of microtransactions.



You have a good point, there are some games with terrible business models too. I just don’t play them, haha.


Unfortunately enough do play them that those practices are spreading.



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