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XBox wired controller works well with mac as well thanks to the open source driver (http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controll...).

I have never faced any issue using the controller to play steam games on my mac.



A couple years ago I bought a Logitech gamepad that happened to use Xbox protocol (I didn't read the label well enough, I just saw the name brand). I tried to use this Xbox360Controller driver but it didn't recognize my gamepad. So, I fixed the driver to work.

When Mountain Lion came out I had to update the driver, which had undergone some 32bit -> 64bit change but also added in some other garbage about Xbox chat pads that was breaking when I tried to use it with my Logitech game pad. I don't remember if it kernel panicked or just didn't work. Certainly I caused a kernel panic or two while tinkering with the driver. But I got it working again, mostly by commenting out stuff I didn't want.


I have kernel panic with this driver unfortunately. Wired XBox 360 with iMac 2011 and MacBook Pro 2012. Not sure what caused the issue... Because of it, I installed Windows via BootCamp and play all games over there, a bit inconvenient.


Which version of Xbox360Controller and what Mac OS version? You might want to try an older pre-64bit version of the driver if that will work on your OS.

Or you could try to debug the source if you're up for that. I would try but don't have the expertise to help without seeing it and tinkering with it.


From my experience Android File Transfer causes kernal panic when used with the latest drivers.

Restart your machine, Terminate Android File Transfer and try plugging the controller again.




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