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on July 9, 2014
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Procedural Content Generation in Games
Codewise, the most horrifying/amusing bit of .kkrieger is probably the insane metaprogramming to save 230 bytes of space:
http://fgiesen.wordpress.com/2012/04/08/metaprogramming-for-...
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http://fgiesen.wordpress.com/2012/04/08/metaprogramming-for-...